![]() ![]() If you want to create a bottleneck to funnel your enemies in one direction, a stream of grenades from Junkrat can shut down an alternate approach. That indirect fire can be used in a few different ways. You want to know where enemies are coming from and maintain enough vertical clearance to lob an endless stream of grenades in their general direction. The best place for Junkrat to be is out of sight. It has a health bar of its own and is susceptible to enemy fire. Rip-Tire's blast is very powerful and should kill most enemies in its vicinity. Junkrat releases a remote-controlled tire bomb that can jump and climb over most walls/obstacles, and detonate at the press of a button (though it explodes on its own if too much time passes). Total Mayhem: Whenever Junkrat is killed his body drops a small cluster of grenades wherever he was standing. This ultimate is specific and you need to learn how to use it if you want to make the most of out. Speaking of ultimates, RIP-Tire can easily kill any hero in the game because it deals up to 600 damage. Like the Concussion Mine, a Steel Trap remains on the ground indefinitely until it is trigger, destroyed or another one is placed. Junkrat is a hero that can charge his ultimate in no time, which allows him to be a lot more active. Steel Trap: Temporarily immobilizes any enemy that steps on it, though they're still able to shoot. Does not harm Junkrat but can be used to launch him into the air. Inflicts knockback and the same damage as a single Junkrat grenade on enemies. Five rounds per clip.Ĭoncussion Mine: Remote-detonation mine that remains active until it explodes, is destroyed or another is placed. Junkrat takes friendly fire from his own grenades. Direct hits cause high damage, with a small amount of splash damage to surrounding enemies. Each trigger press fires a single explosive sphere that detonates on impact with an enemy or after a few bounces. Although this buff does not stack, it does give Junkrat some room to quickly pull away from an engagement or chase down a final enemy before they can escape and heal.Weapon: Frag Launcher. As a Damage Hero, any time Junkrat eliminates another player, his movement and reload speed is increased by 2.5 seconds. In addition to those specific buffs, Junkrat’s overall passive has changed because he is a Damage Hero. The Steel Trap is one of the primary and more annoying abilities players will have to contend with while battling a Junkrat, and those who love this ranged character should have more use from these attacks. The speed for you to use it has gone up from 10 to 15, making this a far more deadly attack against foes, especially if a Junkrat can throw one down against an immediate foe and lay down some heavy explosives. The second change that has come to Junkrat is his Steel Trap has increased in damage from 80 to 100. Related: All changes to Pharah in Overwatch 2 – buffs and nerfs The projectile size of his Frag Launcher has increased from 0.2 to 0.25, making this attack far more effective and capable of hitting a larger area, even if the size is not too sizeable. He still uses most of the same attacks and abilities in the first Overwatch, so as you return to Overwatch 2, don’t feel like you have to relearn this hero. Junkrat has not had an extension change to his kit. All Junkrat buffs and nerfs in Overwatch 2 Here’s what you need to know about Junkrat’s buffs and nerfs in Overwatch 2. Junkrat is one of the characters that has had a handful of modifications. The third season of Overwatch 2 has finally arrived, and with it came a brand new 80-tier Battle Pass filled with a variety of new customization items for players to earn. These changes were designed to make the game more balanced and give a fresh feel to many of the characters’ abilities for several years. There are multiple heroes in Overwatch 2 that have gone through some changes as they make from Overwatch. ![]()
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