![]() ![]() To master inference locking, learn to use the Shift key. ![]() The right arrow key locks the cursor in the red direction, the up arrow locks in the blue, the left arrow locks the green, and the down arrow locks parallel and perpendicular.Īnother method of inference locking is to hold the Shift key while pausing in the desired direction. Use the keyboard arrow keys to lock an inference. Power modeling comes when you learn to combine inference points with directions. Using inference to single points is helpful (green endpoints, cyan midpoints, blue on face, red-X intersections). Inferring in SketchUp allows you to align things without having to perform calculations. ![]() Combine inference points with fixed directions when drawing Connect the top endpoint with the remaining base point, and you have created a prism in 3D space. Now draw a line in the blue direction and back down to one of the other points of the base triangle. Be aware, if the rubber band line turns blue, you are drawing in the vertical direction and the edge will not be co-planar with edges drawn on the red-green ground plane, hence a surface will not be formed even if you close the loop of edges endpoint to endpoint. The newly drawn edge will now display as black, and the cursor will continue to “chain”, drawing another edge from the last point you clicked. Dragging the mouse is one of the biggest problems new users encounter when learning how to draw in SketchUp. Do not drag the mouse (press and hold the mouse button down). Pushing down and letting up on the left mouse button is the best method to use with all of SketchUp’s drawing and editing tools. This tap - move - tap method of mouse manipulation is the best to adopt for using SketchUp. If you draw in any other direction, the rubber band line will show as black. As you move your mouse cursor on the screen to finish the edge, if the rubber band line at the cursor is parallel with an axes direction (red, green, or blue), the rubber band line takes on the color of that direction. Quickly click and release, or “tap”, the left mouse button on the screen (push down on the button and let up) to anchor the starting point of an edge. Finally there is a summary of the best practices for SketchUp.ĭrawing efficiently in SketchUp Drawing basicsĬlick on the Pencil tool to select it. The fourth section walks through different methods to leverage (and when needed, avoid) the stickiness behavior of edges and faces and the fifth section explains how to use existing geometry as efficiently as possible by copying/moving it between other groups, components and also models. The third section gives more information about creating different types of arrays of objects based on whether you need to evenly fill a specific space or achieve a specific spacing. The second section is dedicated to how you move geometry around your model and what you need to know when selecting your points. We start with best practices for drawing efficiently in SketchUp (drawing basics, using inferencing, extruding profiles, push/pull/scale rotate). To help you get started with SketchUp, this article provides practical examples and advice for some of the more common snags that beginners encounter. Copy/move items between groups, components, and models.Disconnecting and reconnecting geometry affected by stickiness.Using guidelines to improve placement accuracy.Select the right start and end points when moving.The Push/Pull Scale and Rotate (PSR) method.Extrude a profile along a line with Follow-me. ![]()
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