![]() ![]() This is where the real mind-games come into play, because you can also attempt to strategically wait out your opponent’s placements to make yours more useful, or try to pay attention to their placement strategy to counteract it with your own. Second, players need to set traps and obstacles that will keep their opponents from reaching the goal without being completely unpassable. The goal of this is two-fold: first, players have to make it possible to reach the goal, which means building platforms that will let them go across the gap between the start and finish. Items can be rotated to fit your needs, though not changed in size. Each player can move around the stage map and choose where to place their item. The second phase of the round begins after all players have chosen their item. You probably shouldn’t open a box like this IRL. Not only will you frequently be denied by faster players, but you may also find yourself quickly picking up whatever you can grab – which may not be so appealing to work with. This turns careful planning on its head as the Party Box becomes a quick grabby-hands scramble to get your hands on what, in the heat of the moment, you think you can make use of. Once selected, the item becomes unavailable for the others to use. Each player gets a cursor and must choose one platform, gadget, or trap from the selection in the party box. Each round starts off with a shake of the “Party Box.” Inside each box are a handful of stage pieces to choose from. While shared controllers will miss out on the fun of party mode, it would be impossible to allow a shared controller to enjoy the simultaneous mayhem. This is a nice touch to a competitive party game that usually relies on multiple controllers. A special controller-sharing couch can be found in the lobby (called the “Treehouse”) which players can ‘sit’ in to share a single controller and take turns. However, players can also share a controller in creative mode. In both modes, players use their own controller. ![]() The local co-op mode offers two modes: party and creative. While this is a pretty basic set-up to start, further animals and even costume pieces are unlockable during special map events (indicated by ? on the map select screen). At the start of a session, each player can choose one of the four animals (no duplicates, so don’t hope to run a ‘horse race’). Each has its own animations and voice, but are otherwise identical in gameplay. There are four playable characters in UCH to start with: Chicken, Horse, Sheep, and Raccoon. UCH is a puzzle-platformer party game with a simple motto: screw your opponents, but don’t screw yourself. We’re suiting up for Ultimate Chicken Horse from Clever Endeavour Games, a game thankfully not about egg-laying equines. Don’t worry, we’re not heading into a farming or livestock simulator. Put on your mucking jeans – we’re going to the farm. ![]()
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